Orkworld on Fridays
Ork: Anything with qualities an Ork would admire is considered “Ork”. Even a wily prey animal could be considered Ork if it eludes a strong hunter.
Mowgd: Weakness. Literally Yellow…. Anything that is very not-Ork might be considered Yellow. If you are stupid, you have yellow brains. If you are blind or oblivious, you have yellow eyes. If you can’t fulfill your oaths, you have a yellow tongue.
Bash-: A great thing. Usually a suffix before a person or group of people. Examples: Bashdowmga (leader of a Gathum), Bashthraka (Ork god of warriors), and Bashgathum (a collection of allied tribes).
Thwak: To steal. Orks do not have laws that protect property. If you were too yellow to keep your spear, then it never belonged to you.
Lohda: “To carry”. An important element in the culture of Orks, this refers to the both the ability and the responsibility of “carrying” both in terms of physical needs and anything abstract one could be responsible for, such as their own words and Trouble.
Trouble: A kind of supernatural force that constantly tests Orks. It is easy to ask for Trouble, but takes great modesty and humility to keep it away. Too little Trouble is almost as bad as too much. If you never have to make tough decisions and are always safe, no one will ever remember you. If you have too much, you will perish. Or worse, one of your comrades might have to “carry” your Trouble for you.
Fana: Literally “hand”, but usually means some kind of advantage, reputation or position. In the game of Orkworld, Fana represents experience.
Shusha: Common sense. Things you should already know without having to be told. It is doubly embarrassing if someone has to tell you something that is shusha.
Zhoon: War. Often a title prefix such as Zhoonthraka.
Sooeeta: Elixir of the Gods. Ultra addictive honey. Guarded by Zooms, hornets the size of a D-battery that use poisoned talons and bites instead of stingers. Only warriors and bards are permitted to eat sooeeta and especially the fermented drink: Bala. A quote: If zooms didn’t guard it so well, all the world would eat nothing else.
Ork Titles: Aka Zhoosa, the role in the household.
Thraka: A warrior and hunter for the Orkum. Most males are Thraka, but not all Thraka are males. The largest adult caste in any tribe. Most PCs will be Thraka.
Dowmga: The mother. The political head of every Orkum. There are always exactly one per Orkum and they control all of the crafting and healing knowledge. They make the weapons, nurse the infants, supervise construction, repair clothing and so on. They control everything from who gets to eat, to who gets to share her bed. She also is responsible for representing the needs of the Orkum in the tribe overall, and jockey’s for position with the other Dowmgas. A female that is expecting is called Seethoo and it is forbidden dangerous and forbidden to touch one.
Tala: A bard, storyteller and historian. Since Orks have no written language, Talas observe and retell the deeds of others. If a Tala doesn’t know about a great deed, it didn’t happen. Not all Orkums will have a Tala, but every Gathum usually has several.
Bodelay: A shaman. Very rare in recent times, these mystics are the guides to the Otherside. A Bodelay is supposed to guard the dreams of Orks that wander unknowning into the Otherside. Most Gathums have knowledge of a reclusive Bodelay or two, but almost never are they associated with a specific Gathum.
Dayla: Maidens. These female Orks are the daughters and sisters of Dowmga. They are responsible for keeping the Orkum tidy, following the direction of Dowmga in crafts, and learning some of the wisdom of being a Dowmga.
Dowmgaday: Guardian Maidens. These female Orks are like Dayla, except their primary responsibility is in keeping the peace in the Orkum. They will enforce the Dowmga’s judgement on unruly Thraka.
Plahn and Flahn: Sons and daughters. These children are the lowest caste, and usually the last to eat. After about 5 years of age, the children have matured enough to be initiated into the world of adults through various traditions.
Orkum: The smallest unit in Ork society. Usually somewhere between 10 and 30 members, they can grow to over 100 and be as few as just a Dowmga, a child and a Thraka.
Gathum: A tribe usually made up of 5 to 10 Orkums but could be as few as one. The Bashdowmga from the greatest Orkum governs the tribe as a whole.
Bashgathum: One of the seven greatest tribes in the known world. Or a collection of tribes allied together to pursue common goals.
Manoo: Humans. The Manoo of the Solarian Empire are arrogant, racist and glutinous of resources and land. They dominate the lands and peoples around the inner sea far to the south with their “centipede boats”. Most similar to the Roman Empire of Earth, they have Iron weapons and armor, keep slaves and gather in massive cities. But men use swords… swords are shorter than spears. Men are dumb.
Shtoontee: Dwarves. The Shtoontees of the northern mountains are individualistic and live under ground. They have slaves dig up their gold, gems and black powder for their alchemy. They also use their alchemy to turn iron into something even more deadly. Shtoontees are filthy and do not understand the value of teamwork. Can anyone eat gold or gems? Shtoontees are dumb.
Ahlvsees: Elves. The Ahlvsees for many hands of generations were just a legend. A demonic people that can consume the lifeforce out of a person with their omnipotent sorcery, and leave them a shriveled old husk. Even just one is enough to enslave or lay waste to an entire Gathum. Ahlvsees are cunning and cruel and rumor has it they have returned to the world again. Insulting an Ahlvsee is asking for the worst kind of Trouble.
Trals: Trolls. Trals are freakish black-green giants that reek of tar and swamp gas whereever they go. Violent and territorial, they can be difficult for even a well trained hunting party to bring down. Where one is found, usually another is not far off. Trals are just too dumb to insult properly.